We’re releasing the source of our demo Impact game, from our Webvisions talk in Portland. This is the complete source code (minus the Impact engine of course) and some example spritesheets to get you started on developing your own game. The game, which we’re calling Zeek, is a simple platformer which shows off some basic… Read more »
Posts By: Nate
Linting JavaScript in Sublime Text
I spent too much of my morning looking around for a good “linting” plugin for Sublime Text 2, so I figured I might share my findings. As a quick side note, we’ve pretty much all switched over to Sublime Text 2 here at BaM because it’s cross-platform (we’ve got devs on Macs and PCs) and… Read more »